(Archived) Political Power

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This system has been removed, this page only exists for Archive purposes

Political Power

Political Power is what Countries need to have to do special private events, Expansion, and upkeep.

Political Power is produced by Countries when they are at peace. So if you are at War with a foreign Country you will not generate any. Negative Production will continue removing political power even if at war.

Political power only stays with the king, so if the king leaves the Political power is reset to 0, however this is negated if you are part of the Kings "Dynasty"


Generation:

Political power is generated by specific buildings in a settlement or city.

Upkeep:

Every Country has an upkeep of Political power, that is caused by Strongholds, and War. Failure to Keep up with the upkeep will result in abandonment of the Stronghold, Losing War, or not being allowed to use a Fleet

- Each Stronghold you hold costs 10 Political Power per week. If you don't have enough Political Power, your Stronghold will not be recognized until you can meet the required Power.

- Wars reduce political power production by 50% for both sides, this includes if you are fighting as an ally in the war. (Not volunteers)

Extras:

Extra stuff like Private events are expensive for political power and require Moderators and Above approval to watch over the event so that every player follows the rules you set out

It would cost 100 Political Power and Moderator or above approval to start a Private Event such as; Jousting Tournament, Gladiator Arena, Wedding etc.