Recognized Stronghold
Recognized Stronghold
A Recognized Stronghold is very important. Strongholds are used to protect Countries provinces from invaders. To seize a province, your enemy must conquer all of your Recognized Strongholds in that province. To get your Stronghold Recognized, you must get a Builder or higher to inspect your build to decide if it meets the requirements or not.
You can use pre-generated structures to recognize but they also must meet the missing requirements.
There is a maximum of 4 Strongholds per province
Requirements
Name | Description | Effect |
---|---|---|
Aesthetic Requirement | The Stronghold must have good aesthetics and must be realistic. It is up to the Staff member's evaluation of your fortress if it passes this requirement. | N/A |
Siege-able Requirement | The stronghold should be siege-able. (ex: No 200 block towers especially if they got no support, no flying fortresses etc). Those who are recognizing will determine if it is siege-able. | N/A |
Front Gate/ Gatehouse | It needs a front gate that is at least 4 blocks high and 3 blocks wide. | N/A |
Walls | It needs good looking walls that are 6 blocks tall minimum, Can have multiple layers of walls | Each Layer lets you add 1 Siege-able Gate (Mountains excluded) |
Main Structure/ Keep | A structure with no interior requirement, can be a castle or tower. (Will be modified in the future) | N/A |
Barracks | A barracks consists of at least 10 beds, and 10 chests. This can be part of a main structure or it can also be tents Outside/ Inside | Gives a Garrison Spawner for the fort (Max 5) |
Stables | A structure that houses at the minimum of 3 of the factions mounts | Upgrades 1 garrison spawner to be mounted troops (max 2) |
Granary | A warehouse consists of at least 8 chests, a crafting table (any kind). | N/A |
Water Source | can be a well, water storage (bunch of barrels with water), or a Water Tower. | N/A |
Turrets/ Towers (Optional) | Towers attached to walls or a general structure that allow defenders to overlook from a higher area. | Not Required for Mountain Forts |
Encampment (Optional) | A camp with 10 tents each with a bed and a chest, near the camps 2 campfires, Can be located outside the Stronghold | Allows the fort to have +1 Garrison Spawner, (max 4) |
Siege Defense Station (Optional) | A 6x6 Building filled with 7 chests, 3 Crafting tables and 2 Reed baskets. Piles of Bricks and logs nearby. | Allows the defenders of the stronghold to use 64 cobble and 128 planks to reconstruct damage during war. |
Moats/ Ditch (Optional) | A ditch or moat around the fortress for protection. It cannot be deeper than 8 blocks and 6 blocks wide. The ditch may contain stalagmites. If it's a moat then it must be filled with water (Lava is not permitted) | N/A |
Other Rules/Info
- Your Recognized Stronghold must meet all the requirements even after being recognized.
- If you wish to have a minefield (bombs under pressureplates) you can have a maximum of 2-3 bombs per chunk (This includes Make-shift forts)
- Gates will be changed to a different block during war. (Depending on what the gate is made of, Iron Portcullis = Iron bars, Wooden gate = Iron Blocks and Wood Blocks)
- Towers if over 30 blocks tall must have a staircase instead of a ladder
- You may not add the following to your Stronghold:
- Lava
- Obsidian
- You cannot have walls filled with water (try keep things realistic)
- If there is a NON SOLID block (Stairs, walls, fence, bars) blocking a rope to climb up, the player is allowed to punch through, Players can also punch through battlements on top of walls if war host will allow it.