Resource Generation (Archived)

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Resources are produced from towns, in exchange the town is unable to create Political power, These resources are produced once a week.

Prerequisites must be built in the same province as the structures you try to build in your settlements.

Tier 1 Resources

Resource Amount (Stacks) Building Worth
Pipe-Weed 2 Weed Farm Rare
Crops (Wheat, Potato, Yams, Corn etc) 5 Crop Farm Common
Morgul Shroom 3 Morgul Shroom Farm Common
Morgul Flower 1 Morgul Garden Rare
Flax 5 Flax Farm Common
Reeds 6 Reed Farm (Crop Farm Design) Common
Fish 6 Fishery Common
Wood 12 Lumberyard Common
Stone or Other variants of rock, hard clay, chalk 20 Open Pit Quarry Common
Clay/ Red clay 6 Clay Pit Common
Beef 3 Cow Farm Common
Chicken 3 Chicken Farm Common
Leather (Different Variants) or Fur 2 Hunting Lodge Common
Arrows 5 Fletcher Common

Tier 2 Resources

Resource Amount (Stacks) Building Worth
Morgul Iron Ore 2 Ore Mine Rare
Copper Ore 2 Ore Mine Common
Tin Ore 1 Ore Mine Common
Gold Ore 1 Gold Mine Expensive
Silver Ore 2 Silver Mine Expensive
Iron Ore 2 Ore Mine Rare
Durnor 4 Durnor Mine Expensive
Gulduril 3 Gulduril Mine Expensive
Edhelvir 3 Edhelvir Mine Expensive
Coal 4 Coal Mine Common
Lapis 3 Gem Mine Expensive
Gems UNKNOWN - WIP Gem Mine Exotic
Obsidian Shards 4 Obsidian Mine Rare
Salt 3.5 Salt Deposits Rare
Poisoned Arrows 5 Apothecary Common

Tier 3 Resources

Resource Amount (Stacks) Building Worth
Bronze Ingot 5 Bronzeworks Expensive
Iron Ingot 3 Foundry Expensive
Gold Ingot 2 Gold Smith Exotic
Orc Steel 3 Foundry Expensive
Silver Ingot 3 Silver Smith Exotic
Tin Ingot 1.5 Foundry Rare
Copper Ingot 2.5 Foundry Rare
Elven Steel 4 Steel Works Expensive
Uruk Steel 4 Steel Works Expensive
Black Uruk Steel 4 Steel Works Expensive
Dwarven Steel 4 Steel Works Expensive
Blue Dwarven Steel 4 Steel Works Expensive
Mithril Ingot 24 (Item) Dwarven Refinery Exotic
Morgul Steel 4 Morgul Foundry Exotic
Herbs (Athelas) 1 Herbal Garden Expensive
Pouches 2 (1 small pouch, 1 Medium Pouch) Tailor Expensive