(Archived) Recognized Settlements
Info
Settlements are divided into 4 Tiers, each tier will require more housing and more public farms to support the residents. The higher the tier the more specialized your buildings can be. Make sure your town is aesthetically pleasing to look at.
Political towns only produce Political Power. While Resource towns will produce Resources
- Tier 1 Settlements only produce 10 Political power per week.
- Tier 2 Settlements only produce 20 Political power per week.
- Tier 3 Settlements only produce 30 Political power per week.
- Capitols produce 50 Political Power per week
All armor stands and weapons racks in requirements must be filled with faction related gear.
Housing:
Houses requirement increase the larger the settlement is, or the more specialized builds are located within. There are 3 groups of housing each which have a requirement for Public Farms or Crop Farms to sustain the houses. (Crop farms dont need the housing requirement, but dont produce resources)
- Small Houses (Slums) Every 7 Houses require 1 Farm
- Medium Houses (Homes) Every 5 Houses require 1 Farm
- Large Houses (Mansions) Every 2 Houses require 1 Farm.
Tier 1 Requirements (Settlement)
Main Requirements
- 1 Council Hall
- Walls (Optional)
- 10 Small Houses
- 1 Water Well/ 1 water source
Specific Requirements.
- 3-4 Tier 1 Structures
Gets 2 Npc Spawners
Tier 2 Requirements (Town)
Main Requirements
- 1 Town Hall/ Lords Hall
- Walls
- 3 Medium Houses
- 8 Small Houses
- 1 Water Well/ 1 water source
Specific Requirements.
- 3 Tier 1 Structures
- 1-3 Tier 2 Structures
- 0-1 Tier 3 Structures
Gets 3 Npc Spawners
Tier 3 Requirements (City)
Main Requirements
- 1 City Hall/ Lords Hall
- Walls
- 2 Large Houses
- 2 Medium Houses
- 8 Small Houses
- 2 Water Wells/ 1 water source
Specific Requirements.
- 3 Tier 1 Structures
- 2-4 Tier 2 Structures
- 1-2 Tier 3 Structures
Gets 4 Npc Spawners
Capitols
These cities can be built a maximum of 1 per faction, They can produce both resources and Political power.
You need the maximum requirements of a T3 City and at least one additional structure. You can constantly update the town to hold additional buildings
Adding additional Buildings will require additional Housing
Tier 1 Structures require 1 Small house
Tier 2 Structures require 1 Medium house
Tier 3 Structures require 1 Large house
Basic Structures
Main Structures
Structure | Tier | Requirements | Effect |
---|---|---|---|
Council Hall | -- | A room containing a large table, chairs and a large chair for the Governor/ Lawspeaker | -- |
Town Hall | -- | Similar to a Council hall but is larger | -- |
City Hall | -- | Parliament-type building, large amount of chairs surrounding one large speaking area where a leading figure would pass laws | -- |
Lords Hall | -- | A throne-room with a throne, must have 2 dining tables with plates and drink. | -- |
Small House | -- | Must be minimum 4x4 (inside), has an open fire or oven. a bed, barrel, factions crafting table and Window (unless in cave) | -- |
Medium House | -- | Must be 7x7 (Inside), has an oven, storage room(3 Chests and 1 barrel), 2 Beds, Faction crafting table, and 2 windows (unless in cave) | -- |
Large House | -- | Must have minimum of 2 rooms, has a table with chairs, an oven and faction crafting table, storage (4 chests, 2 barrels, 1 regular crafting table), 4 Beds, and 4 windows (unless in a cave) | -- |
Public Farm | -- | A small farmhouse (3x3 inside) to store farming material, 25 Crops. Farmhouse must contain 2 chests and 1 crafting table. (Can be underground with cave shrooms for orcs, a mix between shrooms and dwarf wort for dwarves) | -- |
Water Well | -- | A well that goes down 16 blocks and filled with water. | -- |
Water Source | -- | A source of fresh water, such as River, Lake, underground lake. | -- |
Walls | -- | Minimum 4 blocks tall, can be a "palisade" of beams or logs, or a brick wall for better defense |
Tier 1 Structures:
Structure | Requirements | Effect | Pre-requisite | Race |
---|---|---|---|---|
Conscription Office | 5 Tables and chairs, 3 Armor stands, 3 Weapon racks, 2 faction banners | No Effect | None | Human, Elf, Dwarf, Hobbits |
Orc Pit | A sparring room where orcs would fight, 5 orc beds, 4 Armor stands, 4 Weapon racks | No Effect | None | Orcs |
Troll Warrens | Large underground room, treasure piles, skulls, waste blocks. | Allows to bring 1 additional Troll to war (One Headed)
(Max 3 per Federation, Faction or Empire) |
None | Orcs |
Church | Come up with your own style and design that makes sense for the faction. (Maximum 1 per town) | Produces 10 Political Power (Can be either focus) | None | Human, Elf, Dwarf, Hobbits |
Shrine | Come up with your own style and design that makes sense for the faction. (Maximum 1 per town) | Produces 5 Political Power (Can be either focus) | None | Orc, Dwarf |
Library | Come up with your own style and design that makes sense for the faction. | No Effect | None | All |
Zoo | Several enclosed pens for animals of foreign origin, the pens must have livable conditions. | No Effect | None | All |
Medical Tent/ Hut/ House | Shelves, 4 beds for the sick, 2 reed baskets with some athelas potions or jungle remedies, 2 tables with chairs | No Effect | None | All |
Tier 2 Structures
Structure | Requirements | Effect | Pre-requisite | Race |
---|---|---|---|---|
Uruk Pit | 8 Beds, 8 Armor stands, 8 weapon racks, Sparring arena, Cauldron with water. | Adds 100 Conquest during war (Main Faction only) | Orc Pit (Same Town) | Orcs |
Warg Pit | A pit in the ground with waste blocks scattered, thatch flooring, 4 wargs in saddes, and 3 cauldrons with water | Allows an additional player to bring a mount (If they are part of the faction that contains this build) | None | Orcs |
Ranger Hide-out | A underground room, must contain 3 armor stands of ranger gear, 1 crafting table, 5 beds, 3 chests. | WIP | Conscription Office (Same Town) | Human |
Training Arena | Sparring area (clear area for an arena), 3 straw dummies, 5 weapon racks (wood swords), archery range | Adds 100 Conquest during war (Main Faction only) | Conscription Office (Same Town) | Human, Elf, Dwarf, Hobbits |
Stable | A stables, must contain 4 Horses equipped with staddles, each horse has a haybale and couldron with water | Allows an additional player to bring a mount (If they are part of the faction that contains this build) | None (Training Pit for Infantry level troops) | Human, Elf, Hobbits |
Boar Farm | A barn with 4 boars equipped with saddles, each horse has a haybale and cauldron with water | Allows an additional player to bring a mount (If they are part of the faction that contains this build) | None | Dwarf |
Brewery | Come up with your own style and design that makes sense for the faction. | None yet... | None | All |
Slave Pit | Cages with hired slave farmhands, Torture room, Slaver dwelling where they would spend their free time. | Allows your town to get a Slaver | None | Orcs |
Smithy | Must contain a forge, unsmeltery, cauldron with water, anvil, faction crafting table and a Armor stand with a weapon rack. | Allow your town to get a Smith | None | All |
Traders Guild | Must look like a trader works there, and contain related blocks. (Butcher contains plates of raw meat, kebab blocks, open fire oven) | Allows the building to contain a trader of your faction (Trade Agreement allows other factions traders) | None | All |
Captains Dwelling | A dwelling with 1 armor stand 2 weapon racks, bed, chest, faction crafting table, oven, window. | Allows your town to hold a Captain of your faction | None | All |
Prison | WIP (You can come up with your own design) | Work in progress. | None | All |
Treasure Pit | WIP (You can come up with your own design) | Work in progress | None | Orc, Dwarf |
Siege Workshop | Uncompleted Siege Weapon, with ammo lying around. (Look in /warp SiegeEngines for examples)(Ammo for hwacha can be stored in reed baskets), a 6x6 Building, 3 Crafting tables, rack with a blacksmith hammer | Allows you to bring 1 Siege Engine to war (Max of 5)
Max of one building per town |
None | All |
Siege Defense Station | A 6x6 Building filled with 7 chests, 3 Crafting tables and 2 Reed baskets. Piles of Bricks and logs nearby. | Allows the town to use a stack of cobble and 2 Stacks of planks to rebuild defenses in war. | None | All |
Tier 3 Structures
Structure | Requirements | Effect | Pre-requisite | Race |
---|---|---|---|---|
Barracks | 8 beds, 8 chests, 5 armor stands, 5 weapon racks, faction crafting table. | Summons one hired "elite" soldier in battle. (No-cooldown summon item)
Max of 3 Units per battle |
Training Arena (Same Town) | Human, Elf, Dwarf, Hobbits |
Fighting Pit | An arena-like area, 5 Armor stands, 5 Weapon racks, Barrel with Orc drought. | Summons one hired "elite" soldier in battle. (No-cooldown summon item)
Max of 6 Units per battle |
Uruk Pit (Same Town) | Orcs |
Gunpowder Lab | Room with a faction crafting table, forge, tables and 16 orc bombs lying around. | Allows you to bring 1 orc bomb to war in sieges. | None | All |
Cathedral | Come up with your own style and design that makes sense for the faction. (Maximum 1 per town) | Produces 15 Political Power (Can be either focus) | None | All |
Embassy | A room with large table and chairs, multiple banners of both home faction and hosted faction | Diplomatic actions between the two factions have no upkeep | None | All |
Harbor | Harbor, multiple docks leading into the water. | Allows you to contain Ships within it. These ships are usable in Naval Warfare. | None | All |
Warehouse | WIP | WIP | WIP | Nobody (WIP) |
Monument | A large fancy structure to show off the grandeur of the Kingdom (Heavily Regulated on looks) | Produces 25 Political Power and allows the Owner of the town to bring an invasion Horn | Must be built in a Capitol | All |
Resource Structures
Tier 1
Structure | Requirements | Location Requirement | Pre-requisite | Housing | Race | Limit |
---|---|---|---|---|---|---|
Fishery (Crop Farm) | Docks leading into the water, a small fishing boat. Fishers house, contains 2 reed baskets, barrel, crafting table. | Must be on a lake, river or Ocean | None | + 2 Small Houses | All | -- |
Lumberyard | Contains a Lumberyard workers Hut that has 5 beds, 5 chests, 2 barrels and a crafting table, has felled trees surrounding area | Must be in a Forest Biome or Sub-biome | None | + 2 Small Houses | All | -- |
Weed-Farm | A farmhouse with 2 chests and crafting table (3x3 inside). 50 planted crops of pipe-weed | Must be in a Plains Biome/Sub-Biome | None | + 1 Small House | Hobbits | -- |
Flax or Reed Farm | A farmhouse with 2 chests and crafting table (3x3 inside). 50 planted crops of Flax or Reeds | Must be in a Plains Biome/Sub-Biome | None | + 1 Small House | All | -- |
Morgul Garden | A farmhouse with 2 chests and crafting table (3x3 inside). 20 Morgul Flowers planted | Must be in a Plains Biome/Sub-Biome | None | + 1 Small House | Orcs (Angmar) (Can be captured by other orcs) | -- |
Shroom Farm (Crop Farm) | A farmhouse with 2 chests and crafting table (3x3 inside). 15 Morgul or Regular Shrooms planted. | Must be underground in Mountain Province or Mordor | None | + 1 Small House | Orcs (Mordor, Misty Orcs, Angmar) | -- |
Crop Farm | A farmhouse with 2 chests and crafting table (3x3 inside). 50 planted of edible crops | Must be in a Plains Biome/Sub-Biome | None | + 1 Small House | All | -- |
Open Pit Quarry | A deep pit to mine stone with steps leading down into it, workers Hut that has 5 beds, 5 chests, 2 barrels and a crafting table | Must be in a Hills Biome or Sub-Biome | Lumberyard and Crop Farm | + 3 Small Houses | Human, Elf, Dwarf, Hobbits, Orcs | -- |
Chicken Farm (Crop Farm) | A farmhouse with 2 chests and crafting table (3x3 inside), has a animal pen cointaining chickens | Must be in a Plains Biome/Sub-Biome | None | + 1 Small House | All | -- |
Cow Farm (Crop Farm) | A farmhouse with 2 chests and crafting table (3x3 inside), has a animal pen cointaining cows | Must be in a Plains Biome/Sub-Biome | None | + 1 Small House | All | -- |
Hunting Lodge (Crop farm) | A hunting hut within a forest, contains 1 barrel, 1 bed, 1 crafting table. | Must be in a forest, plains or hills biome. | None | + 1 Small House | All | -- |
Fletcher | Archery Targets, Bows on racks, 4 reed baskets filled with arrows, crafting table, 4x4 Building. | Must be in Plains (No forests no Hills or Montains) | None | + 1 Small House | Human, Elf, Dwarf, Hobbits, Orcs | -- |
Clay Pits | a workers Hut that has 5 beds, 5 chests, 2 barrels and a crafting table. Piles of clay on the riverbank, a tool shack with 5 shovels on weapon racks | Must be by a river, or lake | Crop Farm | + 3 Small Houses | All | -- |
Tier 2
Structure | Requirements | Location Requirement | Pre-requisite | Housing | Race | Limit |
---|---|---|---|---|---|---|
Salt Deposits | A small pit on the surface, with rock salt and salt blocks scattered about, Must have a workers Hut that has 5 beds, 5 chests, 2 barrels and a crafting table. | Must in a province adjacent to an Ocean | Lumberyard and Crop Farm | + 3 Small Houses | All | 3 |
Charcoal Kiln | A structure with atleast 4 Forges/ Furnaces, 2 Faction Crafting Tables, 2 Racks with shovels and piles of lumber outside. | None | Lumberyard | +3 Small houses | All | |
Coal Mine | A mineshaft branching off to coal ores, workers Hut that has 5 beds, 5 chests, 2 barrels and a crafting table | Must be in a Foothills or Mountain Biome | Crop Farm | + 3 Small Houses | All | -- |
Lapis Mine | A mineshaft branching off to Lapis Ores, workers Hut that has 5 beds, 5 chests, 2 barrels and a crafting table | Must be in Harad | Lumberyard and Crop Farm | + 4 Small Houses | All | -- |
Obsidian Mine | workers Hut that has 5 beds, 5 chests, 2 barrels and a crafting table, Piles of Obsidian gravel, surrounded by dried out volcanic pits | Must be in Volcanic Biome | Lumberyard and Crop Farm | + 2 Medium Houses | All | -- |
Edhelvir Mine | A mineshaft branching off to Edhelvir ores, workers Hut that has 5 beds, 5 chests, 2 barrels and a crafting table | Must be in Lothlorien, Mirkwood or Rivendell. (Hills or Mountains) | Lumberyard and Crop Farm | + 2 Medium Houses | All | -- |
Gulduril Mine | A mineshaft branching off to Gulduril ores, workers Hut that has 5 beds, 5 chests, 2 barrels and a crafting table | Must be in Angmar, Mordor, Dol Guldur or Barrow downs (If Necromancer exists) | Lumberyard and Crop Farm | + 2 Medium Houses | All | -- |
Durnor Mine | A mineshaft branching off to Durnor ores and lava, workers Hut that has 5 beds, 5 chests, 2 barrels and a crafting table | Must be in Mordor
(Hills or Mountains) |
Lumberyard and Crop Farm | + 2 Medium Houses | All | -- |
Orc Mine | A mineshaft branching off to Morgul Iron ores, workers Hut that has 5 beds, 5 chests, 2 barrels and a crafting table | Must be in Angmar, Dol Guldur or Mordor (Hills or Mountains) | Lumberyard and Crop Farm | + 2 Small houses and 1 Medium house | All | -- |
Metals Mine | A mineshaft branching off to a specific ore(Iron, Tin, Copper) , workers Hut that has 5 beds, 5 chests, 2 barrels and a crafting table | Must be in a Foothills or Mountain Biome | Lumberyard and Crop Farm | + 2 Small houses and 1 Medium house | All | -- |
Gold Mine | A mineshaft branching off to Gold ores, workers Hut that has 5 beds, 5 chests, 2 barrels and a crafting table | Must be in a Foothills or Mountain Biome | Lumberyard and Crop Farm | + 3 Small Houses and 1 Medium House | All | 3 |
Silver Mine | A mineshaft branching off to Silver ores, workers Hut that has 5 beds, 5 chests, 2 barrels and a crafting table | Must be in a Foothills or Mountain Biome | Lumberyard and Crop Farm | + 3 Small Houses and 1 Medium House | All | 3 |
Apothecary | 4x4 building, a fenced Morgul Flower garden or caged Spider, Two reed baskets with poisoned arrows and a crafting table, Bottles of poison in a reed basket. | None | Fletcher | + 1 Medium Houses | Evil Human, Orc | -- |
Leather Tanner | Tanning rack (Ex: Brown wool with fences on sides and item frame with leather), weapon rack with a dagger. Crafting Table, Cauldron of Water, 4x4 Building. | None | Must be in Plains (No forests no Hills or Montains) | + 1 Medium Houses | All | -- |
Tier 3
Structure | Requirements | Pre-requisite | Housing | Race |
---|---|---|---|---|
Metal Foundry | A large room with a minimum of 4 forges, contains lava, anvil, cauldron filled with water, and a chest, and Specified Metal blocks lying around in piles (Iron, Tin, Copper, Orc steel) | Metal Mine | + 2 Medium Houses | All |
Uruk Steelworks | A large room with a minimum of 4 forges, contains lava, anvil, cauldron filled with water, and a chest, and Uruk Steel blocks lying around in piles | Iron Foundry, Coal Mine/Kiln | -- | Orcs |
Elven Steelworks | A large room with a minimum of 4 forges, contains lava, anvil, cauldron filled with water, and a chest, and Elven Steel blocks lying around in piles | Iron Foundry, Edhelvir Mine | -- | Elf |
Dwarven Steelworks | A large room with a minimum of 4 forges, contains lava, anvil, cauldron filled with water, and a chest, and dwarf/ Blue dwarf steel blocks lying around in piles | Iron Foundry, Coal Mine/Kiln | -- | Dwarf |
Black SteelWorks | A large room with a minimum of 4 forges, contains lava, anvil, cauldron filled with water, and a chest, and Gundabad Steel blocks lying around in piles | Orc Foundry, Durnor Mine | -- | Orcs |
Silversmith | A large room with a minimum of 4 forges, contains lava, anvil, cauldron filled with water, and a chest, and silver blocks lying around in piles | Silver Mine | + 2 Medium Houses | All |
Goldsmith | A large room with a minimum of 4 forges, contains lava, anvil, cauldron filled with water, and a chest, and gold blocks lying around in piles | Gold Mine | +2 Medium Houses | All |
Bronzeworks | A large room with a minimum of 4 forges, contains lava, anvil, cauldron filled with water, and a chest, and bronze blocks lying around in piles | Tin Mine, Copper Mine, Lumberyard | -- | All |
Morgul Foundry | A large room with a minimum of 4 forges, contains lava, anvil, cauldron filled with water, and a chest, has Gulduril blocks, orc steel blocks and morgul steel blocks lying around | Morgul Garden, Gulduril Mine, Orc Mine and Lumberyard | + 2 Medium Houses | Orcs (Angmar, Mordor, Dol Guldur) (Can be captured by other orcs) |
Khazad-dum Mine | A large room with a minimum of 4 forges, contains lava, anvil, cauldron filled with water, and a chest, has mithril blocks and silver piles lying around.
Digging too deep can have consequences |
Coal Mine/ Kiln, Lumberyard, Iron Foundry, and Crop Farm | + 2 Large Houses, +2 Medium Houses | Dwarf (Can be captured by other races) |
Herbgarden | A farmhouse with 2 chests and crafting table (3x3 inside). 20 specified herbs planted (Morgul for Poison Bottles, Athelas for Athelas ) | Crop Farm | + 1 Medium House | All |
Tailor | 4x4 Structure, 5 Reed Baskets filled with leather and string, A frame with shears, a crafting table. | Leather Tanner, and Crop farm | + 1 Large House | All |
Troll Settlements
These settlements are more like camps,
You need at least 5 Troll dens with beds, a Fire and a Cauldron of Water in each.
You need a main Bonfire (a large fire) with logs for trolls to sit on. and cook above the fire.
A water Source.
And 2-5 Structures of any Tier.